The full answer
Design usually begins in discovery. The team clarifies who the users are, what they are trying to get done and where existing products frustrate them. From there, designers map user flows and produce low-fidelity wireframes to agree structure before any visual polish.
Interactive prototypes let you click through key journeys, test them with real users or stakeholders and change direction cheaply before development. Once flows are agreed, the team produces high-fidelity screens and a component library or design system that engineering builds against.
Accessibility, responsive layouts and clear states for loading, empty and error screens are part of the design work, not afterthoughts. This is where many products lose users, so Creuto designs them explicitly.
If you already have a product, Creuto can run a UX review to find friction in onboarding, checkout or core workflows and propose targeted redesigns. Design files are handed over in full, so your team can continue the work later.
Design and engineering review each other's work throughout the project. Engineers flag anything that would be slow or fragile to build, and designers check that what ships matches the agreed experience, which avoids the common gap between approved mock-ups and the live product.